

There is a small downside to this though: you will not be able to get the in-Steam achievements this way. Here is how to do it: /kb_article.php?ref=2219-YDJV-5557 This allows you to launch the game from Steam as usual, and allows your friends to see what you are playing. If you do it this way, you can use pre-existing accounts within Steam as well. It is possible to manually add existing games to Steam without purchasing them on Steam. We are not happy about this, and would have liked a different outcome, but do not see any valid alternative right now. This is why we’ve had to decide that it will not be possible to use existing Albion accounts to play on Steam - a decision many other MMOs going to Steam have had to make as well. This would directly result in a reduced budget for developing the game. We don’t have the option of increasing the price of gold and subscriptions on Steam to compensate for the share Steam would take, so by moving existing players to Steam we would lose a significant amount of our current monthly income. This makes sense for a business when when you acquire new players via Steam, but in our case we already have a large existing player base who is primarily financing Albion Online via gold packs and subscriptions. No other payment options are allowed and Steam takes a significant portion of those transactions (we can’t disclose the number but you can probably google it) as payment for services rendered.

As some of you may know, when a game is launched on Steam, payment of microtransactions (in our case gold purchases and subscriptions) in the Steam version of the game have to be handled via Steam wallet.
