

Many of these powers produce spectacular effects such as moving, melting, transforming, or blasting a target.

Psychokinesis Psychokinesis powers manipulate energy or tap the power of the mind to produce a desired end. In the 3rd and 3.5 editions, abilities which were part of the Metapsionics discipline in 2nd edition are often handled through metapsionic feats and item creation feats, although some metapsionic powers were converted into Clairsentience or Telepathy powers. The Metapsionics discipline was introduced in 2nd edition, and was not carried over into 3rd edition. Metapsionics Metapsionic powers generally augment other psionic powers, although the discipline also contains some utility powers. In 3rd edition, Metacreativity is linked to Intelligence. Metacreativity was not introduced until 3rd edition. A psion who specializes in metacreativity is known as a shaper, and is most akin to an arcane conjurer. Powers of the metacreativity discipline include astral construct and greater psionic fabricate. Creatures a character creates usually, but not always, obey their creator's commands. Metacreativity Metacreativity powers create objects, creatures, or some form of matter. In 3rd edition, Clairsentience is linked to Wisdom. A psion who specializes in clairsentience is known as a seer, and is most akin to an arcane diviner.
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They include precognition and remote viewing. In 2nd edition, each power is tied to an ability score (generally Constitution, Intelligence or Wisdom) in 3rd edition, each discipline is tied to an ability score and in 3.5 edition, all powers use the same ability score: either Intelligence, Wisdom, or Charisma depending on the manifester's class.Įarlier editions also included psionic combat however, it was eliminated in 3.5 edition, with the attack and defense modes converted into standard psionic powers.Ĭlairsentience Clairsentience powers enable a character to learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. In 3.5 edition, several psionic character classes are forced to choose one of them, thereby losing access to the most potent powers of the others. In 2nd edition, Psionicists gradually gain access to additional disciplines as they advance in level. In 2nd, 3rd and 3.5 editions, psionics are divided into five or six disciplines, or groupings of powers. Psionics have appeared in all editions however, they are only part of the core rules in Advanced Dungeons & Dragons 1st edition. Psionics were originally introduced in the original Dungeons & Dragons Supplement III – Eldritch Wizardry.

Psionics are manifested purely by mental discipline.
